
Qualitative Research
Moderated User Interviews
Competitive Analysis
Motion Design
Design Systems
Prototyping
A/B Testing
Most gamified task apps flatten every task into generic points, so real-world effort never feels meaningfully different. I wanted to build something where the type of effort mattered, not just the amount.
A fully playable PWA with a tuned, tested economy. Designed and shipped end to end with Claude Code, it stretched my range from screens into full game systems.